With the official launch of EVE Echoes (EE) this week and in the spirit of our Signal Cartel (SC) motto of “Be the content you wish to see”, we had enough members to express interest in representing us in this new universe. So, we’ve created a new chapter of Signal Cartel in EVE Echoes with the same name, but a different ticker of “I420”. That’s actually the letter “i” and 420, since it had to contain a letter and was limited to 4 characters.
With no current exploration gameplay in Echoes as of yet other than sight seeing, what can you expect of us there? We’ll be fully embracing the core tenants of our Credo, so you can expect us to be neutral and friendly to all capsuleers in our travels in this New Eden as you would expect of us in EVE Online (EO). With no wormholes and no Thera at the moment, our rescue and Thera scanning services are not available. We’ll have to see how that develops in the future, but we will be engaging in PVE and other peaceful endeavors in a family friendly environment together like we do in EO.
Can you join? We’re currently limiting our EVE Echoes membership to only current, active, in good standing Signaleers of our EVE Online community. We wish to protect our reputation that we’ve spent years in developing and this chapter was created in response to our members wishing to represent SC in EVE Echoes. We’ll be watching and evaluating this as we go to see if it grows and where to take it in the future.
Fly clever in whichever universe you find yourself in!
Editor’s Note: You’ve likely heard of our two main services that we offer, EvE-Scout Thera Connections and EvE-Scout Rescue, but you’ve probably not heard about another service we offer and that would be our Expedition TripTik’s. Our former CEO, Mynxee, started this effort that follows in the footsteps of our friend and fellow explorer Mark726 as a complement to EvE Travel, but it’s certainly not meant to be a replacement. Sadly, over the years we’ve not kept it going, but in her honor and in the spirit of our motto of “Be the content you wish to see”, I set about to fix that by rebooting the service with an in corp event over the last couple of months called TripTik’s 2.0.
I had one goal and two hopes. First, it was my goal and hope we would double the size of our library, which I’m happy to report we did! Second, it was my hope that someone would be a “star”, rising to the occasion, and embracing the spirit of our Expeditions. I’m thrilled to report that we did indeed have someone step up. Please welcome Yankee Sullivan as our newly appointed TripTik Historian, who in real life is a Public Historian. I’m excited to see where he takes this new service. – Katia Sae
Following is his post on TripTik’s and Preserving the Rich History of EVE
The Set Up
Recently, like so many other players, I returned to EVE online. This time before jumping in I decided I wanted to find a Corporation to join first. Already half knowing in my mind what I wanted, I found my way to the Signal Cartel website. I wanted to brave J-Space and rescue other capsuleers. Partially because I’m a nice guy, but more so because I wanted a service-based approach to the sandbox, a focus… a duty.
Well it’s been almost two months and I haven’t rescued a single person or tended a single cache. Why? Because I’ve been acting as a historian for EVE Online along with several other members of the Signal Cartel. You see, just a week or two after I joined, while I was getting myself sorted out and figuring out why I had left assets randomly scattered across the galaxy, the famous Katia Sae announced a new program to revitalize SC’s “TripTik” program.
TripTiks are lore- and player history-based guided tours throughout New Eden. Offered by the lesser known Expeditionary Division of the Signal Cartel. When I was initially snooping around the website, I saw them and noticed that they were a nice idea that were unevenly and non-uniformly done and had a feeling of having been abandoned. At the time I thought to myself, “Aw neat, maybe at some point I’ll put one or two of those together”. Well, Katia aimed to change that by providing an ISK incentive for Signaleers to create new, more fleshed-out TripTiks to coincide with the launch of “TripTik 2.0”.
I gave it a bit of thought and realized that this wasn’t just something I wanted to do. In a way, it was something I was ideally suited to do.
A Brief Bit About Me
Once upon time, freshly returned from 8 years of military service, I determined I wanted to become a Historian. So, I went to college and earned my degree and then took on a specialized certificate program to become a Public Historian. While in the process of earning that degree, I helped create an educational program about maritime history that included a kids and young adult program for Library settings, several lectures, and a walking tour. Later I took on a job at a local Living History Farm Museum and quickly found myself in the role of Program Director. It was then that I pivoted into working in Human services in general and truly I have never been happier.
But I’ve never lost my love of history, and even now I study it avidly and systematically and try often to find time to volunteer at historic sites. Then suddenly, I was being offered a chance to make ISK at something I used to love to do, researching and organizing a history into easily digestible tours…
EVE’s Two Histories and Why they are a Treasure
EVE is just recently seventeen years old and at its core it is a game from a different era that still fundamentally has a different design philosophy. Harder, unforgiving, and often inscrutable. Though, as the Bitter Vets and Doom Sayers will often point out: perhaps not as hard as it once was. But EVE is also a game from an era when games were just bigger. Don’t get me wrong, many modern games are certainly grander. But few are “game worlds” quite the same way that the early first and second generation MMOs were. Even those MMOs that remain no longer focus on the world as much.
But EVE is still a game world (technically a Galaxy) not only filled with planets, jump-gates, stations, and Jita scammers. But also a game with sites of cultural significance, forgotten and remembered battle fields, strange artifacts, and so much more. All of these things lovingly placed there by CCP. These things are in support of the EVE Universe and its rich lore, which has been the subject of countless web articles written by CCP, a bunch of novels, at least one magnificent source book, and of course a handful of other games aside from EVE. It’s eons of lore made manifest in the current game world and the weight and scars of its violent history can be found throughout the galaxy.
Then there’s the player history, the emergent history. More battlefields (naturally). Monuments to the player based efforts to aid real life science. There was a monument created to celebrate a group of players solving a galaxy spanning riddle, and then that monument had its model updated to a “destroyed state” after the player base spent a few weeks shooting it one summer in reaction to a change in direction to the game. There’s a cemetery maintained by a player that’s a monument to the corpses of dead in game characters, but has also become a place for players to memorialize other players who have passed on in real life and sometimes their loved ones or friends who didn’t play their game at all. There’s even been a history book written by a historian about the titanic player wars that have taken place in Null Sec. And a really big statue of Katia Sae.
EVE lore goes back before the game began, and since it launched 17 years ago, both the players have created history, as have the non-player characters controlled by CCP. EVE has changed a lot since it launched. Not only is this an incredibly unique thing in gaming, but it’s a powerful thing as well.
Most players get lured into EVE, typically by a friend talking up the game’s deep complexity, merciless player base, brilliant player driven complexity, or giant record-breaking battles. But I know many players stay or keep coming back because of the sense of history and lore the EVE universe has. That and the way that the players can have a very real impact on that history. It was players who destroyed the Caldari titan over Caldari Prime and right now it is players determining how many systems in Empire space the Triglavians will control. It is that sense of history that helps to mark EVE players for life and, even if they do eventually “win EVE” and never come back, the game will always have a deep place in their heart.
The Problem that TripTiks Help Solve
The greatest issue EVE faces has long been accessibility, and while CCP have made strides to fix the new player experience, this remains true of the Lore and History. There are disparate and unevenly written articles across the internet, there is a source book that is a bit expensive (and I think out of print). There are player blogs and almost two decades of Reddit and other forum posts. But most of these things require you to know where you look or to possess a patience and investment that not necessarily everybody has.
Nor should they have to. EVE can do better at revealing its secrets. As is so often the case, the solution to this (at least for now) is left to the players. So here at the Signal Cartel we have decided to try and help.
TripTiks help to fix this, in one of the best formats possible. The 2.0 TripTik system takes players to the most important and unique locations in the game and then provides carefully written summaries of their importance. Then, they offer links to further information and reading. TripTiks offer a guided way in which players can learn the lore and history of the game by flying their spaceships instead of trudging through google searches and wiki stubs.
TripTik 2.0 includes in-game lore, such as the ancient races of EVE, tours of at least two wars between the Empires, and the aftermath of the Seyllin incident. On the player-created side, you’ll find out where the Capsuleer cemetery is, monuments to player accomplishments, a tour recording the state of Null Sec in YC122, and the location of one of the largest players battles ever. All TripTiks include publicly available bookmarks to help players find the critical locations, travel tips, and other helpful notes.
TripTik 2.0 certainly doesn’t include everything in EVE. In fact, it’s just a drop in the ocean. But hopefully it can inspire other projects, or perhaps even help CCP realize that the player base does care passionately about its lore and shared history, just as much as we do about sweet new zappyboi ships (Well, maybe not as much as new ships, but a close second or third).
It’s my genuine hope as a historian of the EVE sandbox that these TripTiks help preserve this lore and history and that you’ll enjoy experiencing them as much as I enjoyed researching them.
Editor’s Note: These are unprecedented times we’re living in as the world deals with the Covid 19 pandemic. Signaleer Sloopy Noopers shared the following post on our internal forums and I wanted to share with our larger EvE Online community as well.
Please be advised that all of the information in this post is provided for informational purposes only. It is not a substitute for professional medical advice, diagnosis or treatment. If you have or suspect you have a health problem, consult your family physician. If you have or suspect you are experiencing a health emergency, please visit a hospital Emergency Department in your area. Reliance on any information provided by SignalCartel.com appearing in or provided in relation to this post is solely at your own risk. SignalCartel.com assumes no responsibility or liability for any damages, claims, liabilities, costs or obligations arising from the use of this post or any other website to which this post is linked. Your use of third-party websites is at your own risk and subject to the terms and conditions of use for such sites.
We are all lucky enough to be part of the amazing Signal Cartel community and this will no doubt help many of us cope with the current situation and isolation (it’s certainly helping me!!). There are a lot of amazing people here who are more than happy to chat and help you alleviate the boredom and stress that may come your way. However, it is important to recognise, as Thrice said in his post, that we aren’t medical professionals and we can only offer a friendly ear and some fun distraction. If you or someone close to you is suffering with mental health issues, or you suspect that they may be, it is important to seek professional guidance. With that in mind I have put together a list of useful links to resources which you can use or direct people towards. This list is nowhere near complete so please add links and any useful resources to this thread as you see fit.
These are some links to some sites and organisations you may find useful for you or those close to you. Hopefully these will guide you in the right direction. However, by no means is this a comprehensive list so please check that these are right for your situation.
This is the Rethink Mental Illness site dedicated to Covid 19 and mental health. They offer a massive amount of advice which is specific to the current situation. They are based in the UK but there is a lot of general information which will be useful to everyone.
The official US government mental health website has a very useful guide to the basics of mental health. This includes information regarding the early warning signs that someone may be suffering with poor mental health.
The NHS have a very useful guide to anxiety and mindfulness. Anxiety can creep up on you out of nowhere so this general guide can help you identify the symptoms as well as suggest some simple coping methods. The NHS have more advice and guidance on their Every Mind Matters page.
UK charity Mind offers up some excellent advice on coping with loneliness on their site. Loneliness is a growing problem in our world which is likely to be heightened due to the current situation. Hopefully Mind’s guide will help you support yourself and those close to you.
Just Answer is a live chat service with medical professionals who can offer advice and guidance on a wide range of issues. This is an excellent site but I would imagine that they are somewhat over run. If you are unsure as to your situation or that of someone close to you contacting Just Answer can help by giving advice and also freeing up already strained medical services.
Childline has an excellent online toolbox with ways to cope with stress, anxiety and a range of other issues. Although aimed at children (this is very useful for people with children who may be scared and anxious) there is some excellent guidance which everyone can use.
We have members here from all over the world so it would be difficult to give a complete list of mental health services for every region. I’ve put together a list of useful agencies for some of the big regions. Please, by all means, add to this for your region.
Beyond Blue – Support and guidance for all mental health issues
Kids Helpline – Support and advice for people aged 5-25
Fil Sante Jeunes – Advice and support for children and young people
SOS Amitié – Support for those in distress or struggling with mental health
Croix Rouge – Red Cross mental health support
Samaritans US – 24hr phones with people who will listen and help you through
Mentalhealth.Gov – US government mental health organisation
Warmline.org – Peer-run mental health and crisis support lines
Please Live have a pretty comprehensive directory of US support lines here.
Mental Health America is a community-based nonprofit dedicated to addressing the needs of those living with mental illness and promoting the overall mental health of all Americans.This site contains information about mental illness, warning signs, and other resources.
Samaritans UK – As with the US group
CAMHS – NHS mental health support for children and young people)
Mind – UK mental health charity
Here’s a link to a Wikipedia page containing details of a range of mental health support groups around the world. Although not a complete list this should give some great starting points.
Stay safe and see you in space!!
Editor’s Note: From our SpaceMom as posted on our forums and shared here. We wish Mynxee well in her new adventure. o7
So… I’m embarking upon a long hiatus from all things EVE, and it is probably permanent. I’ve been drifting in this direction for some time, as many of you realize. Although I love our community and am proud of my part in things here, I have little interest or energy for EVE stuff these days.
Mostly, this is due to RL becoming much more demanding. Besides my existing portrait commissions (I’m an artist in RL), an opportunity to open a teaching studio in an ideal location recently presented itself. This is something I’ve wanted to do for a long time — experience has demonstrated that teaching art classes and workshops can be both fun and lucrative! So, I’ve co-signed a lease with an artist friend for the space (she’ll run a gallery; I’ll run the teaching studio) and now we have to make good on our considerable investment. I’ve been working on a lot of stuff already but OMG there is So Much To Do to prep for a Feb 1 launch. It’s all very exciting though!
Anyway, almost 13 years in the game and nearly 5 since Signal Cartel launched is a good run! Mynxee will remain in the corp but I’m stepping down from the leadership team and away from EVE activity entirely, effectively as of now. And nope, you can’t have my stuff. There’s not that much of it anyway. I’m keeping my Pacifier, one Astero, and a billion ISK. The rest is getting donated to the corp for Thrice to do with as he sees fit.
I <3 you all and thank everyone for bringing their own magic to the mix that makes Signal Cartel an amazing community–especially Thrice Hapus for CEOing (it ain’t easy!) and Johnny Splunk for starting it all. I treasure their friendship and all other friendships I’ve made through EVE — all of which most definitely transcend the game.
So that’s all there is to say about that, then. Fly clever, spacekids!
Our very own Katia Sae has already been immortalized in New Eden with a first-of-its-kind statue commemorating their fantastic achievement. Now the player behind the character has officially been awarded a Guinness World Record for the same achievement.
See? EVE is real!
Congratulations once again on this incredible feat!
Katia Sae, a pilot flying with Signal Cartel and famed explorer in New Eden, has visited every single player-reachable system in New Eden and Anoikis, 7805 systems in total, without losing a single ship. Katia’s journey began on 1st December 2009 and was completed on 9th March 2019, a period of a little over nine years. Beginning on 1st November 2018, the pilots of Signal Cartel worked together to help Katia locate the final 600 systems of Anoikis needed to complete this unbelievable quest.
- Journey began in Empire space in Katia’s home system of Saisio on 1st December 2009
- Empire space completed 4th July 2014
- Null Sec began 9th July 2014
- Known space completed 26th November 2015
- Dove into Anoikis 3rd January 2016
- Anoikis completed! 9th March 2019
- Over 50,000 images document the voyage in Katia’s online gallery
Please join Signal Cartel, the EvE-Scout Enclave, and all of New Eden in celebrating with Katia this phenomenal achievement!
More info available on Katia’s blog.
Sagan Explorations Personal Blog, Consummatum Est – It is Finished
Eve Online Forums
Great Fleet Pictures by Razorien
Twitter first official recognition by CCP Falcon
Talking in Stations
Talking in Stations
Declarations of War
Online Gaming Articles
Eve Online Videos
First in game lore acknowledgement in ticker stream
In game lore monument confirmed
Monument reveal during opening by CCP Falcon
(at 24 minute mark)
Fozzie talks achievement, how it excited CCP across broad spectrum
(at 1h 40m mark)
EVE University Talk
We seek the New Eden community’s help to choose a community favorite from among the 10 prize-eligible stories submitted to our recent Signal Cartel in-character writing contest.
The stories are:
- Almost Lost – Written by A Dead Parrot
- CONCORD SCC v. EvE-Scout Enclave – Written by Saladiin
- Credo’s Bounty – Written by Alan Mathison
- Mobira – Written by Thrice Hapus
- Reliquary In Three Parts – Written by Tom Servonaut
- Research Developments – Written by Tephra Solette
- Something Was Wrong – Written by System_Baud
- The Scholar – Written by Bako Cherry
- Untitled Entry – Written by Charles Aucie
- When The Sisters Call – Written by Lucas Ballard